A newsletter from Abraham Burickson
Phase Zero
Essays on experience design, worldbuilding, and the life we can live in the worlds we build for each other — with letters from Ayden LeRoux and the Odyssey Works team.
Latest · Letter
How Homer's Odyssey Continues to Inspire
Nolan's Odyssey, an Odyssey for Roz Driscoll on Zakynthos, and Cavafy's Ithaka: on the slow, human, collaborative journey.
Read the issue →What is Phase Zero?
In experience design, phase zero is the work before the work: deciding what a project should do to the people who meet it, before anyone decides what it looks like. Abraham Burickson describes it this way:
“I start with Phase Zero and work with clients to figure out what the impact they wish to have on the world is, what life they wish to live, how their values can become manifest… Only then do we start looking at form.”
The newsletter takes that question everywhere — books, buildings, news, money, cults, childhood, AI — to ask where we meet experience design in our lives and what changes when we design for experience instead of things. New issues arrive by email first; sign up at the bottom of this page.
All issues
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Phase Zero
Anatomy of a TEDtalk
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Letter
The Origins of the Odyssey
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Phase Zero
Let's Take a Pause on the Transformation Economy
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Phase Zero
What Is Odyssey Works For?
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Letter
What Can a Body Do?
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Phase Zero
How We Fix It #4: Childhood
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Letter
Flow with Me
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Phase Zero
How We Fix It #3: AI
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Phase Zero
How We Fix It #2: Climate
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Phase Zero
How We Fix It #1: A Phase Zero Approach to Architecture
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Phase Zero
The Body Electric
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Phase Zero
Sweat / Soak
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Letter
A Walk Through Memory Lane: 2024
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Phase Zero
Mystical Pedagogy
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Letter
Rebuilding Our World One Step at a Time
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Letter
On Making It Up
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Phase Zero
Contested Placemaking
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Letter
Where Did You Learn to Work?
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Letter
How to Get Unstuck
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Phase Zero
Branding Is Storytelling: Anatomy of a Rebrand
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Phase Zero
What Actually Happened in Tiu's Odyssey?
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Phase Zero
Report from an Odyssey
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Phase Zero
How Does Change Happen?
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Phase Zero
Rethinking the News
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Phase Zero
Scale
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Phase Zero
Worldbuilding to Change the World
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Phase Zero
Time Is an Experience Design
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Phase Zero
The Diagram of a Book
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Phase Zero
We Need to Talk About Empathy
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Phase Zero
A World Built on Stories
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Letter
Can I Tell You a Secret?
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Letter
Let's Talk Money
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Phase Zero
Lived Research
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Letter
How to Rekindle the Magic
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Phase Zero
On Narrative
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Phase Zero
Architecture as Experience (and a Book Cover Reveal)
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Phase Zero
Books Are Experiences
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Phase Zero
Is It Time to Consider Joining a Cult?
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Phase Zero
Experience Design Is Everywhere