Meet Our Students & Graduates

At the heart of the Experience Design Certificate Program are the people—the artists, strategists, and innovators who see the world differently. From reimagining death rituals to designing interactive performances, they apply experience design across disciplines, crafting work that is deeply human, rigorously researched, and profoundly impactful. Meet the changemakers shaping the future of experience.

THe 2025 Cohorts

Alex (he/him) is an experience designer, foodie, gardener, and allinall creative project lover who lives in the Hudson Valley. He has consulted on experience design projects with Google, Meow Wolf, and NASA. He also runs an annual creative residency in Italy called Residenza Lago Scuro, that focuses on regeneration, sustainability, and the magic that can happen when creative minds come together in a nourishing space.

Alfonso is a computer engineer by training, an artist in soul, an entrepreneur by chance, a social activist in his work, and hopefully, a great experience designer in the future.

Alison is an experiential and performance artist whose work explores the interplay between the individual and the collective in ritual. She is particularly interested in exploring the ways in which emotion and memory can be alchemized into something new through the reimagining of familiar rites and experiences.

Anne Gottlieb began tap dancing at an early age which took a sudden turn when she discovered Greek tragedy and Shakespeare sparking her lifelong love of theatre. As an actor, director, and writer, she has received critical acclaim and several Elliot Norton and Independent Reviewers of New England awards. As a master facilitator, she explores embodied-imagination and presence work with artists, global thought leaders, and change-makers internationally creating transformational experiences using everything from poetry to hip-hop to dharma practices to joke-telling. She creates immersive, events for Mobius Leadership's Next Practice Institute, presented at TedxYouth San Diego, The Georgetown Leadership Institute and opened for Gloria Steinem at the "How Women Become Political" event with Angelina Grimpke's groundbreaking speech to end the slave trade in Washington DC in 1838. As an Artist/Scholar in Residence at Brandeis University, Women's Studies Research Center, she embarked upon a six-year path tracing the life of Dutch Jewish Diarist, Etty Hillesum, and her spiritual transformation before her death in Auschwitz. The work culminated in a play, The Wrestling Patient, which she performed, co-created, and co-produced in collaboration with Speakeasy Stage and Boston Playwright''s Theatre. Anne is currently working on several new projects for stage and screen.

Aryamaan has recently graduated form college in London and is an Indiabased budding creative entrepreneur and works in his family business which specialise in creating experiences through various sorts of events, Installations and exhibitions. He believes that everything tells a story and is an experience in some way. He aims to create experiences for people that tell a story and is sensitive to culture.

Brooke is a narrative driven experience designer, audience-centric theater maker, professional complainer, researcher for live entertainment, donut connoisseur, collector of silly little things, and the creative lead at for play.

Brynn (they/them) is a multidisciplinary artist and designer with more than 15 years of experience crafting meaningful, usercentered experiences for nonprofits and tech startups. Passionate about pushing creative boundaries, they thrive on designing immersive, playful, and sometimes absurd characters and environments that challenge audiences to step outside their comfort zones and spark personal transformation. Ever curious, Brynn delights in exploring unconventional communities, eccentric hobbies, and sharing their discoveries through teaching and collaboration. Their work blends whimsy with purpose, always striving to make a lasting, positive impact on those it touches.

Cazimi or Cazi (she/they), is a FilipinxCanadian cultural producer, vibe curator, storyteller, and community weaver. Raised in Vancouver and Toronto, they create transformative experiences blending music, street/club dance, and art. Cazimi aims to shift how these forms are presented, amplifying underrepresented voices and fostering connection, joy, and community through immersive design.

Douglas is an interdimensional experience designer, XR storyteller, game designer, educator, and musician whose work braids and unravels the threads of reality and consciousness. Through embodied narrative and game design, he weaves immersive worlds where perception tilts, stories take root in the body, and participants wander intricate labyrinths of sensation and meaning, blurring the lines between the tangible and the imagined.

Elham is a UX Designer transitioning into Human Experience Design with a particualr interest in blending Ayurvedic practices and meditation techniques with modern technology. Passionate about creating mindful, usercentered digital and inperson experiences, Elham focuses on using holistic principles to craft intuitive, balanced interactions that enhance wellbeing and selfawareness, while fostering deeper connections between people and technology.

Heather is currently working at the Brooklyn Museum and is looking to expand their skill sets, which have largely been anchored around finance, operations, and strategy. In their free time, Heather likes to need out in spaces that are at intersections of culture museums, retail, programming venues.

Humans have always been Ilma's biggest passion. She loves designing conditions for people from different backgrounds to connect more deeply. She was born in Lithuania, calls New York home, but will be based in Switzerland in 2025.

Jerome (he/they) is a twospirit Fort Belknap Agency A’aninin/Standing Rock Lakota writer, educator, and producer. TigerBear, their independent production company, centers and amplifies fresh inperson and digital experiences developed and designed to make new stories happen every way they can.

With roots spanning the Gullah Geechee low country and Harlem, Joyous grounds her curatorial & creative practice in the belief that creativity is a communal act. Her work reflects the dynamic intersections of history, sound, movement, and visual arts, driven by the understanding that art transcends linear narratives. She curates to expand our collective understanding of time, memory, and space, creating immersive environments that invite you into deeper reflections on identity and cultural thrivance.

Magdalena is a creative strategist from Austria’s leading advertising agency, bridging business development and innovative storytelling. From composing music and improrap to crafting Private Dining Experiences and immersive theater, she brings ideas to life. She is now focused on Experience Scribbles, translating hidden desires, visions, and fears into tangible, impactful designs and interactive narratives.

Maggi is a dancer, choreographer, and movement educator passionate about reigniting and reimagining our relationship to movement. With a background in diverse styles, she aims to create inclusive spaces for connection through movement and craft performances that invite audiences to engage deeply as observers of poetic embodied expression.

Learn More: @maggi.asbjoernsen

Melissa strongly believes that integrating handson inquiry with scientific concepts in outdoor settings is the key for inspiring curiosity and transformational learning. She is passionate about creating and delivering transformative education that translates highlevel scientific and technology concepts into accessible experiences. With over sixteen years of program development experience, she is currently experimenting with the idea of education as an art form. She is looking forward to learning new skills!

Mira is an innovation instigator and faculty member in the Academy for Innovation & Entrepreneurship at the University of Maryland. She teaches students, faculty, and staff how to build at low resolution, collaborate radically, let go of being experts and lean on others, and most of all, talk to each other in meaningful ways. In addition to teaching, she creates artifacts to communicate concepts and tools; designs experiences with relationality in mind; and prototypes new ways to weave innovation into the cultural thread of the institution.

Myra is a product manager, escape room designer, and origami artist based in Seattle, WA, who combines creativity and problemsolving to craft immersive, storydriven experiences. She has played over 250 escape rooms worldwide and enjoys designing her own games for corporate teams, nonprofits, and local communities. Driven by her passion for art and technology, Myra creates thoughtful, interactive environments that inspire connection and creativity. Notable achievements include founding Rice University's escape room club and contributing to puzzle hunts for the MIT Mystery Hunt, Cryptex Hunt, and Microsoft.

Pablo is a Mexican Experience Designer and Creative Director who is devoted to history and stories. A filmmaker by training, he dedicated a few years to television. For more than a decade Pablo has been a part of Cocolab, a multimedia experience studio based in Mexico city.

A Brazilian, based in São Paulo, Rafael wandered from fashion editorials to the third sector, weaving stories in education, sustainability, and politics. Now, he crafts transformative experiences at Agência Nuts—connecting people, ideas, and organizations—believing that the right experience can shift perspectives and reshape the world.

Robyn is a historian, author, executive producer, and Founder of The Lunar Society. She has founded other adventures in publishing and agricultural conservation. Books include The Wizard War, Meat, Market, and the City, Food Routes and Humans in Our Food. Publications include Food+City and documentary films include The Long Coast, Arc of Oblivion, and Shelf Life. She received her bachelor’s degree from The University of Michigan and her masters and doctorate from Boston University. She was a professor at The University of Texas at Austin for 12 years. The Lunar Society is a rowdy and creative group of filmmakers and experience designers that use their curiosity to launch enduring conversations about complicated questions.

Ronit (Roneet, she) leads the fundraising department at a social justice org. Her career grew from her love of creating and building out parties and arts festivals, and other exciting ways for people to gather. She spends lots of time on Duo Lingo and plays piano. A native of Queens, she and her spouse now live in Manhattan, by way of Brooklyn. Together they travel far and wide, treading lightly upon the earth.

With over 15 years in the field of humancentered design, Sarah’s passion is designing bespoke experiences at the intersection of our digital and physical worlds. Sarah is a pancake lover (hosting a sidewalk pancake popup in San Francisco), a community builder (teaching creative living and business courses at Freelance for Life), and weekend adventurer (creator of local travel guides).

Shelley is a commercial and documentary producer/director who gravitates toward projects that shine a light on overlooked communities. She has written and produced for networks such as National Geographic and YouTube Originals. Accolades include an Emmy nomination for Season 1 of Vox’s Glad You Asked. She is a 2022 recipient of the New York Foundation of the Arts NYC Women’s Fund for her documentary Laying the Last Track, which links the forgotten legacy of the Chinese railroad workers who built America to currentday racism Asian Americans face. Her personal projects focus on BIPOC & women’s issues. Shelley is fluent in multiple mediums – broadcast video, social & digital content, print, and experiential – in the world of production, as well as toddler speak in the world parenthood.

Stefany is a learning experience designer, children's book author, and entrepreneur who works at the intersection of learning, technology, and play. She explores innovative formats to make learning more engaging and interactive and has designed learning experiences for Olympic athletes, college students, remote workers, faculty, and professionals across more than 10 countries. She also writes The Learning Dispatch, a successful newsletter that delves into the ways we learn, drawing insights from media, pop culture, online formats, and in-person experiences. Driven by the belief that learning should be a transformative journey, she strives to turn it into a series of memorable rites of passage. Stefany is the co-founder of the Lunar Society, an LX Designer at the 100 School, and an occasional collaborator at Wavetable.

Su [Susanne] (they/them) is a cultural producer, curator and facilitator, b. 1967 in Nässjö, Sweden and currently based in Stockholm, Sweden. Main interestes: social aestetics and engaged art, space and political concerns.

Timothy is a Design Strategist and Consultant. He works for a federal consulting firm in Virginia, constructing workforce strategies and facilitating product and service design engagements with clients. He currently lives on the Oregon coast, trying to get back into running shape along the coastal trails and spending time restoring his car.

As a practitioner in architecture, design, educational planning, and research, and as an author, facilitator, and creative capacitybuilder, Valerie explores connections between human flourishing, neuroarts, and the built environment. Notably, Valerie engages transformative placemaking, having designed and facilitated a wide array of places, and experiences for emergent, lifelong learning, creativity, and innovation.

Whitney is a creative producer and editor. Their work is rooted in documentary, oral history, and narrative nonfiction. Stories are their way of making sense of the world. She has helped public media journalists, artists, podcasters, and high school football players find and tell their stories. Now, she’s making sense of her own creative practice: a mix of stories, walking, maps, hospitality, letters, and self-determination.

Zachi is a relational facilitator, doula (mostly abortion and IVF) and creative antidisciplinarian. She supports individuals through transitional experiences, builds communities around our shared stories and advocates for a messy revolution based on care, liberation and our collective dreams. She is the mother of twins (and many dying houseplants).

THe 2024 Cohorts

Aisha Shillingford (she/her), is an anti-disciplinary artist, world builder, designer and cultural strategist originally from Trinidad & Tobago. Her collage, text-based work, installation and experiential design work explores Black utopias, abolition, Black radical imagination, solidarity economics, climate futures, marronage and dreamspace. She draws on recurring themes and symbols of fugitivity, opacity and afrosurrealism.

Bonnie specializes in utilizing architecture to craft immersive experiences. With a background in metal fabrication, she brings a unique understanding of materiality to her design research. Notably she has co-created long term installations at the Museum of Contemporary Art Denver and the Denver International Airport among many others.

Christian Howard (any kind pronouns) is an educator, game and narrative designer, meditation teacher, death doula, and cultural strategist living and working on unceded Tongva land (Los Angeles, California). Their work is rooted in abolitionist ideologies, play, and contemplative practice that explores the tension between collective liberation and speculative futures.

An experiential designer with a background in architecture. She specializes in crafting engaging environments, ranging from haunted houses to parade floats. Her current focus is on 'Fantasy Funerals,' where she is dedicated to creating distinctive and unconventional funeral experiences. Intrigued by the aesthetics of ritual design, she brings a thoughtful and personal approach to this transformative venture.

Jock Sallquist is a designer and artist whose work reveals what’s otherwise invisible. His unfolding portraits, rooted in wabi-sabi, capture the imperfect and unseen. Professionally, he designs experiences for customers that are human, memorable, and built to matter—especially in industries where that’s uncommon.

Joel is a creator of theatre, museum exhibits, and multimedia spectaculars based in Vancouver, BC.  Joel has created projects ranging from interactive theatrical performances to multi-room automated walkthrough shows, to interactive multimedia experiences, to synced music, media, and fireworks shows.

Hey there! I'm Letícia, your dedicated community crafter with a mission to spread joy and forge deep connections through transformative learning and collaboration. As a proud lesbian woman, I've unearthed my true self in communities that radiate love and laughter. Recently crowned with a global innovation award at Impact Hub, I lead community management with a one-of-a-kind blend of artistic flair and technical wizardry.

Hailing from the vibrant city of Florianópolis, I'm not just a community manager—I'm an enthusiast for learning spaces, an experience designer, and a maestro of collaborative experiences.

My passion? Creating spaces that groove with continuous growth, connection-centric design, and fine-tuning for a seamless community experience. Contributing positively to society is not just a goal; it's the heartbeat of what brings me joy. I'm all in, committing my talents to a grander purpose.

Wearing multiple hats as a skilled facilitator, I'm here to foster learning and development with a sprinkle of magic.

But wait, there's more to me! I'm all about coffee, meeting fantastic people, and living the good life. I'm on a quest not just for happiness, but for peace, meaning, and a human experience in all its complexity and completeness. Let's embark on this journey together as we craft communities that burst with creativity, connectivity, and inclusivity. Are you in?

Natalie Whelan is a global insights director, creative strategist, experience designer and clown. Past projects include a sensorial innovation funhouse and translating a year’s worth of research into an immersive physical experience. She uses lightness, sincerity, and tenderness to invite the inner children of friends and strangers out to play.

Sara is a human-centered designer and data-driven researcher with a particular focus on healthcare and education. As an interaction designer at IDEO, she co-designed a space-inspired mental health app, empowered educators through impactful data visualization, and served as a mentor to BIPOC design fellows, fostering inclusivity and innovation in design.

Simon is a London based theatre director, facilitator and educator. He has collaborated with Punchdrunk, Complicité, Secret Cinema and Katie Mitchell. Simon is a co-founder of Engineer Theatre Collective. Creating immersive and interactive performances, he partners with brands, organisations and causes to help tell new stories. Simon’s work has featured in The Guardian, The Independent, Time Out and The New Yorker.

Smadar Krampf is an Experience Designer and Gamification Expert, specializes in immersive theater, game design, and interactive art installations. In her works, she likes to build detailed worlds that explore the themes of intimacy, vulnerability, and curiosity.

utterly curious, intentionally playful and unapologetically nonconforming sparks (they/she) is an experience designer, researcher, artist and multi-passionate human based in Portland, OR. They design experiences that help humans connect—with themselves, with our planet, with each other—in unexpected and delightful ways. Experiences like absurd house parties that inspire guests to engage in deep conversations with strangers or global ideation sessions with fellow creative activists on how to bring more play into the climate movement. sparks is the Founder and Creative Director of alt-yellow, the Head of Experiences at Creative Quests, and a proud Emerging Talent member of the World Experience Organization.

Steven Boudreau is Chief Administrative Officer for the Rhode Island Department of Health (RIDOH)   and the Department’s Diversity Liaison. He is also convener and Co-chair of the Rhode Island State Arts and Health Partnership - a statewide coalition of individuals working across disciplines to rethink the connection between the arts, art-therapies, and health and well-being for the state.

He provides Design Sprint, meeting facilitation, and strategic planning consultant services to young and socially impactful organizations.  

Born in Hull, England in 1973. I think we long for change in ourselves but wonder how it may come about. Humans tend to carry on doing the same thing until something very unexpected happens or they’re forced to make a life decision. In my case, not getting married set me on a path to something new. My early obsession with starting and growing the hedge fund had faded to listless maintenance. I could do the job but where previously endless creativity had flowed, now I drifted. On a suggestion from my yoga teacher, I read ‘The Great Work of Your Life’ by Stephen Cope, an American Yogi. Rather than a translation, it’s a chapter-by-chapter explanation of how the Bhagavad Gita can help you find your dharma. I gave up drinking to give me as much clarity as possible to search and to feel, now without the option of drinking to run away from either the thoughts or feelings. I had experimented with immersive experience design in the past through three very different productions I dreamt up and brought to life through collaborations. Sooner than I expected, I realised I wanted to create transformational immersive experiences as a new career and creativity started to flood back.

Zainab is a creative living at the interface of charcoal sketches, film, artistic direction, and sustainable development. She is a translator learning to speak the symbolic languages of those from every walk of life. As an artist, her work reflects the search for unity in dissonance. As a program designer, facilitator, and community builder, she hopes to envision the answer to the question, "At what point does the client, the customer, or the service seeker shed their definitions and instead, become entirely our _guest_?"

Zainab believes that the best way to tell a story is around a fire; and the second best way is to place the beholder right in the middle of it all.

Founded in 2017 by Kori Martodam, JKLM Studio is a crucible and an archive for the creative projects of Kori Martodam and her collaborators. Since its inception, JKLM has fostered the development of five evening-length scored movement improvisations for performance. JKLM has also hosted and co-taught a number of classes and workshops in collaborative, real-time co-creation. In recent years JKLM has evolved to include installations, visual art, writing, and other curated reflections.

THe 2023 Cohorts

David is an experience designer, event creator, community builder, and film/TVmaker, based in Toronto. He is cofounder of Planet Fabulon, an arts collective that uses live events (filled with costumes, interactive art, dancing, and live performance) as a medium for promoting greater connection, playfulness, and social change.

Emily (she/her) is an interdisciplinary artist, dabbler, writer, communityengagement practitioner and English professor residing in Northern California (but know that she is a proud Philly native). Her artwork and teaching center on interconnectedness through designing immersive activities that tie various communities in reciprocal service bonds to one another. She is a sensoryinput lover.  

Eugene Ashton-Gonzalez is a Bay Area-based artist and personal coach. His 15-year career and experience design praxis spans the worlds of game design, theater, urban exploration, and consciousness studies, with an emphasis on playful activations and radical re-contextualizations of liminal space. His work was recently acknowledged in Turn Your Life Into Art: Lessons in Psychomagic from the San Francisco Underground.

Ezekiel Baskin (they/them) is a Western MA-based theatre director, facilitator, and educator. Ezekiel focuses on new work development, with a particular interest in immersive, site-specific, and devised work. Ezekiel loves facilitating collaborative spaces of all kinds, and their work weaves together theatre, music, trans narratives and gender exploration, and public health.

As an Information Designer, Hailey activates communities by sharing complex ideas in accessible ways. She leverages neuroscience and humancentered design to inform visual design solutions that provide communities with access to essential information (housing, health, and emergent responses). Her multifaceted approach to social design is anchored in the principles of the Design Justice Network.

Irina Kruzhilina is a New York-based theatre maker, scenographer, director, and educator, creating work at the intersection of visual art, live performance, and civic engagement. Irina is the co-founder of Visual Echo, a performance organization dedicated to facilitating generative dialogues among people from diverse backgrounds, and a faculty member at the New School of Drama.

Janae (she/her) is an artist, writer, and experience designer for magic makers and cycle breakers. She has a particular interest in finding the magic in the mundane and illuminating points of connection. Over the last decade Janae has helped community organizers across the globe improve their training experience.

Not your average Production Designer/Creative Director, Filmmaker/Photographer, Comedian, Stylist and M.C., Jenell's mission as a multi-hyphenate creator & lifelong learner is to cultivate uniquely engaging experiences via film, comedy, installation art, & experiential design.

Sustaining an emphasis on social justice, community building, and mental health advocacy, her work can be seen in Comedy Central, Netflix, Amazon Prime, Thrasher, Teen Vogue, GLAAD, 4 Vimeo staff pics, and 3 Sundance award winning short films.

Jessica Schoolman is passionate about empathy, neuropsychology and promoting conscious acts of kindness as a lifestyle. Her work in the fields of clinical psychology, international volunteering and health education gives her a unique ability to create opportunities to learn about the brain, the self, and the vital differences between them.

Kasaundra Couch (any/all pronouns) is a Bay Areabased playwright and director with an active interest in immersive and experiential work. After surviving the pandemic by slinging coffee and keeping sane by writing increasingly surreal scripts they are ready to take on the ultimate challenge: this stunningly talented cohort!

Krishnan Unnikrishnan is the co-founder of Radiant IRIS with a mission to revitalize live storytelling culture for playful collaborative transformation and cross-cultural exchange. Using embodied interactions, even at a distance, his experiments, inspired by ancient Vedic wisdom, explore the dance between mind/body, individual/community & society/Nature.

Dr. Marlo Rencher is an entrepreneur, anthropologist and educator with over two decades of experience in startup and small business development. She is the founder of Tech Founders Academy, which helps Black and Brown women reinvent themselves as tech founders.

Thijs Beuming, PhD, is a New York-based multidisciplinary scientist and artist who is interested in the use of computer science to facilitate the discovery of novel therapeutics. He is co-founder of the performance organization Visual Echo, a New York-based performance organization dedicated to facilitating generative dialogues among people from diverse backgrounds.

Tyler Jones is the director of 1504, a narrative studio in Birmingham, Alabama that integrates strategic communications with the visual arts. 
As a filmmaker, Jones has led initiatives with 
the Equal Justice Initiative, Southern Foodways Alliance, and NPR. He believes the power of experiential storytelling fosters a more empathetic society.

Yvette Hatton is a third of the way through her 150 year life. There was an adventurous, DIY culture in her family growing up that combined a love of artmaking with deep curiosity about everything. She has created experiences as a product manager, mother, and sales rep. She directed Orpheus by Jean Cocteau at Barnard with an allwoman cast and launched digital experiences at a major bank. She looks forward to growing old and every minute of the journey there.

THe 2022 Cohorts

A Californian transplant in New York who’s spent nearly a decade in advertising working for agencies like RG/A and Droga5 before joining Apple as a contractor. I’m excited to contribute my background in interactive production to this cohort and learn from everyone in our class as we deepen our understanding of experience design.

Amy Segreti (she/her) is a relational experience designer, writer and intimacy ceremonialist who focuses on connective, embodied, smallscale encounters. Through the weaving of guided itineraries, sensory exploration, skillful communication, and openness to the unknown, Amy helps people access new levels of intimacy and inner knowing. She comes from a background as a print journalist, group facilitator, and sex educator.

Brice is a data scientist interested in learning about and building models of human experience. He enjoys philosophy, working with new technologies, and unexpectedly finding objects that lead into an ARG.

Christine (she/her) is an independent theatrecreator, audience experience crafter, and interactive and immersive comedy writer, teacher, and performer. She runs her indie theatre company smallmatters.ca out of Edmonton, Alberta, Canada located on Treaty 6 Lands. She is keen on using humour as a tool to create empathy.

Emily Gill, MFA, is currently an Associate Professor and Interim Chair of the Department of Theatre at the University of Montevallo in Alabama where she teaches design theory and costume design topics. Her interest in experiential design comes from a pregraduate work career in freelance theatre in Atlanta as well as frequent participation in the Prague Quadrennial Festival, as well as a real love of challenging and creative theatrical experiences as a maker and audience member.

Tinkerer, Teacher, Maker, Technomancer, Jerome’s passion projects range from programming giant motionsensing pseudoholograms to secret internetconnected newspaper bins, to RFIDenabled immersive art exhibits. He is driven by a need to get past the “neat” factor of new and emerging technology, and instead, find ways to use technology to facilitate humantohuman connection.

Margo Gray (she/they) is a creator of immersive work based in Minnesota, on the unceded land of the Dakota and Ojibwe. Their work focuses on building audience empathy. Margo’s current project is creating an interactive audio experience for a 135mile bike trail through northern Minnesota’s Iron Range.

Marlon is a creative polymath and professional dancer based in New York City. His creative agency, Flying Under The Radar specializes in experiences designed to stimulate and inspire, creative/movement direction, and performance of all kinds. Over Marlon’s career, was a member of the contemporary ballet company Armitage Gone! Dance, introduced a new course Tech and Tech (dance technique and technology) at Hunter College, created the performance to launch the largest screen in Times Square, and most recently premiered his original work Affirmation Station, an installation encouraging positive thinking at Brookfield Place.

Megan Livingston is a Baltimore-based artist with a degree in peace studies. Her creative practices include acting and playwriting, songwriting and composing, recording and performing, nonfiction and poetics, and conceptualism and performance.

Natalie lives in Hackney, East London and devises themed, crossgenre events. Cofounder of groundbreaking Field Day music festival, devisor of bespoke barter in The Good Food Swap: her “Village Mentality” approach has community exchange and creative health at its heart: freely blending tradition, performance and the domestic, with loads of nature; always!

Taouba is an Algerian-born, Saskatchewan-raised community activist, documentary photographer, and filmmaker, of Berber Indigenous descent. Through her camera lens, she has had the opportunity of witnessing human struggle, strength, and spirit. Her interest lies in using storytelling to enrich communities and engage citizens. She currently lives in Canada, but her heart lives around the world.

Tracy is a scientist and artist who investigates complex interactions among organisms, be they microbial or human. Through This Yearning, she designs restorative experiences using multisensory stimuli (smell and soundscapes). As the Collaboration & Outreach Coordinator with the New York Genome Center, Tracy uses experience design to guide holistic science communication.

Victor Carinha helps organizations achieve their most impactful visions by designing, directing, & producing playable engagements that inspire and unite participants. Experimenting with narrative and audience agency, he strives to create work that impacts a participant’s creative and philosophical outlook and the way in which the experience becomes part of that individual’s personal folklore.