<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Phase Zero</title><link>https://www.odysseyworks.org/phase-zero/</link><description>Essays on experience design and worldbuilding by Abraham Burickson, with letters from the Odyssey Works team.</description><language>en</language><item><title>How Homer's Odyssey Continues to Inspire</title><link>https://www.odysseyworks.org/phase-zero/homers-odyssey-continues-to-inspire/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/homers-odyssey-continues-to-inspire/</guid><pubDate>Fri, 14 Aug 2026 00:00:00 GMT</pubDate><dc:creator>Sophie Larsmon</dc:creator><description>Nolan's Odyssey, an Odyssey for Roz Driscoll on Zakynthos, and Cavafy's Ithaka: on the slow, human, collaborative journey.</description></item><item><title>Anatomy of a TEDtalk</title><link>https://www.odysseyworks.org/phase-zero/anatomy-of-a-tedtalk/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/anatomy-of-a-tedtalk/</guid><pubDate>Mon, 13 Jul 2026 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>How Anne Gottlieb and I wrote and designed Yoshua Bengio's TED talk on AI in under a month, and the road to a million views.</description></item><item><title>The Origins of the Odyssey</title><link>https://www.odysseyworks.org/phase-zero/the-origins-of-the-odyssey/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/the-origins-of-the-odyssey/</guid><pubDate>Mon, 15 Jun 2026 00:00:00 GMT</pubDate><dc:creator>Odyssey Works</dc:creator><description>Odyssey Works began twenty-five years ago with one question: what is the maximum possible impact our art could have on a person?</description></item><item><title>Let's Take a Pause on the Transformation Economy</title><link>https://www.odysseyworks.org/phase-zero/a-pause-on-the-transformation-economy/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/a-pause-on-the-transformation-economy/</guid><pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>Joe Pine says transformation is the next stage of economic value. Should the tools of human flourishing be products only for the rich?</description></item><item><title>What Is Odyssey Works For?</title><link>https://www.odysseyworks.org/phase-zero/what-is-odyssey-works-for/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/what-is-odyssey-works-for/</guid><pubDate>Mon, 29 Dec 2025 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>Advent, a TEDtalk on AI, a keynote in Montreal, and Ayden LeRoux's final year: what experience design can be for, at the turn of 2026.</description></item><item><title>What Can a Body Do?</title><link>https://www.odysseyworks.org/phase-zero/what-can-a-body-do/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/what-can-a-body-do/</guid><pubDate>Tue, 26 Aug 2025 00:00:00 GMT</pubDate><dc:creator>Ayden LeRoux</dc:creator><description>Sara Hendren's book, the Medical World Hack, and De Hogeweyk, a Dutch memory-care village that treats healthcare as immersive theater.</description></item><item><title>How We Fix It #4: Childhood</title><link>https://www.odysseyworks.org/phase-zero/how-we-fix-it-childhood/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/how-we-fix-it-childhood/</guid><pubDate>Thu, 07 Aug 2025 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>The kids are not alright, and we designed the world that made them this way. Childhood is a design process: what is our childhood Phase Zero?</description></item><item><title>Flow with Me</title><link>https://www.odysseyworks.org/phase-zero/flow-with-me/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/flow-with-me/</guid><pubDate>Wed, 16 Jul 2025 00:00:00 GMT</pubDate><dc:creator>Ayden LeRoux</dc:creator><description>Flow, immersion, and attention: notes from a writing sabbatical, and from Csikszentmihalyi's Finding Flow, on what we seek for its own sake.</description></item><item><title>How We Fix It #3: AI</title><link>https://www.odysseyworks.org/phase-zero/how-we-fix-it-ai/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/how-we-fix-it-ai/</guid><pubDate>Mon, 07 Jul 2025 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>After writing Yoshua Bengio's TEDtalk: what we lose when machines do our making, and why interiority is worth designing for.</description></item><item><title>How We Fix It #2: Climate</title><link>https://www.odysseyworks.org/phase-zero/how-we-fix-it-climate/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/how-we-fix-it-climate/</guid><pubDate>Mon, 16 Jun 2025 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>Climate is a worldbuilding problem. After a collaboration with the WWF: redesigning our sense of self in the world, starting with our origin stories.</description></item><item><title>How We Fix It #1: A Phase Zero Approach to Architecture</title><link>https://www.odysseyworks.org/phase-zero/how-we-fix-it-architecture/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/how-we-fix-it-architecture/</guid><pubDate>Thu, 24 Apr 2025 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>The first in a series on the world's wicked problems. Architecture builds the world; what if every building began with Phase Zero?</description></item><item><title>The Body Electric</title><link>https://www.odysseyworks.org/phase-zero/the-body-electric/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/the-body-electric/</guid><pubDate>Wed, 12 Mar 2025 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>A thought experiment in origin stories: what if Whitman's I Sing the Body Electric were the foundational text of the United States?</description></item><item><title>Sweat / Soak</title><link>https://www.odysseyworks.org/phase-zero/sweat-soak/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/sweat-soak/</guid><pubDate>Mon, 10 Feb 2025 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>Saunas, hammams, and a Temazcal in Tepoztlán: what sweat and soak traditions teach about immersive, ritual experience design.</description></item><item><title>A Walk Through Memory Lane: 2024</title><link>https://www.odysseyworks.org/phase-zero/a-walk-through-memory-lane-2024/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/a-walk-through-memory-lane-2024/</guid><pubDate>Tue, 31 Dec 2024 00:00:00 GMT</pubDate><dc:creator>Taouba Khelifa</dc:creator><description>Odyssey Works' 2024 in review: the third Certificate Program cohort, a new foundation, an Odyssey in France, and connections around the world.</description></item><item><title>Mystical Pedagogy</title><link>https://www.odysseyworks.org/phase-zero/mystical-pedagogy/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/mystical-pedagogy/</guid><pubDate>Thu, 19 Dec 2024 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>Orthodox education answers questions; mystical education helps students answer their own. The case for teaching that centers a personal question.</description></item><item><title>Rebuilding Our World One Step at a Time</title><link>https://www.odysseyworks.org/phase-zero/rebuilding-our-world/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/rebuilding-our-world/</guid><pubDate>Tue, 12 Nov 2024 00:00:00 GMT</pubDate><dc:creator>Ayden LeRoux and Abraham Burickson</dc:creator><description>Why the Odyssey Works Foundation exists: making an education in experience design accessible, and a classroom without a white majority.</description></item><item><title>On Making It Up</title><link>https://www.odysseyworks.org/phase-zero/on-making-it-up/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/on-making-it-up/</guid><pubDate>Wed, 18 Sep 2024 00:00:00 GMT</pubDate><dc:creator>Ayden LeRoux</dc:creator><description>Three stories of transformation from Certificate Program graduates who are inventing new projects, studios, and roles for themselves.</description></item><item><title>Contested Placemaking</title><link>https://www.odysseyworks.org/phase-zero/contested-placemaking/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/contested-placemaking/</guid><pubDate>Fri, 13 Sep 2024 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>Cities are enormous, collective, contested experience designs. Why placemaking is such a quintessential experience design project.</description></item><item><title>Where Did You Learn to Work?</title><link>https://www.odysseyworks.org/phase-zero/where-did-you-learn-to-work/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/where-did-you-learn-to-work/</guid><pubDate>Tue, 03 Sep 2024 00:00:00 GMT</pubDate><dc:creator>Ayden LeRoux</dc:creator><description>A question from artist Chloe Bass, and how the way we learned to work shapes our art, our money, and the life we make possible.</description></item><item><title>How to Get Unstuck</title><link>https://www.odysseyworks.org/phase-zero/how-to-get-unstuck/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/how-to-get-unstuck/</guid><pubDate>Thu, 15 Aug 2024 00:00:00 GMT</pubDate><dc:creator>Ayden LeRoux</dc:creator><description>When the creative process stalls, return to what moves you. Pina Bausch, long walks with friends, and the recognition underneath being moved by art.</description></item><item><title>Branding Is Storytelling: Anatomy of a Rebrand</title><link>https://www.odysseyworks.org/phase-zero/anatomy-of-a-rebrand/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/anatomy-of-a-rebrand/</guid><pubDate>Tue, 06 Aug 2024 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>Branding is the act of sculpting a narrative that makes sense to oneself. How Odyssey Works articulated its mission and rebuilt its identity.</description></item><item><title>What Actually Happened in Tiu's Odyssey?</title><link>https://www.odysseyworks.org/phase-zero/what-happened-in-tius-odyssey/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/what-happened-in-tius-odyssey/</guid><pubDate>Thu, 04 Jul 2024 00:00:00 GMT</pubDate><dc:creator>Ayden LeRoux</dc:creator><description>A lobster's molt, a deliberately failed Odyssey, and pronoia: Ayden LeRoux on how the Master Class designed an experience for Tiu de Haan.</description></item><item><title>Report from an Odyssey</title><link>https://www.odysseyworks.org/phase-zero/report-from-an-odyssey/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/report-from-an-odyssey/</guid><pubDate>Mon, 17 Jun 2024 00:00:00 GMT</pubDate><dc:creator>Ayden LeRoux</dc:creator><description>Ayden LeRoux reports from the Odyssey made for ritual designer Tiu de Haan in France, and on watching thirteen strangers become collaborators.</description></item><item><title>How Does Change Happen?</title><link>https://www.odysseyworks.org/phase-zero/how-does-change-happen/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/how-does-change-happen/</guid><pubDate>Thu, 30 May 2024 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>Experiences transform us while we are in them, then midnight strikes. Preparation, transformation, maintenance: why lasting change needs all three.</description></item><item><title>Rethinking the News</title><link>https://www.odysseyworks.org/phase-zero/rethinking-the-news/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/rethinking-the-news/</guid><pubDate>Mon, 06 May 2024 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>News stories are stories for a reason. What would it mean to design how we take in the story of the world, instead of leaving it to the click economy?</description></item><item><title>Scale</title><link>https://www.odysseyworks.org/phase-zero/scale/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/scale/</guid><pubDate>Mon, 01 Apr 2024 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>Why Villeneuve's Dune works where others failed, and why scale is often the first place to tinker when designing an experience apart from the ordinary.</description></item><item><title>Worldbuilding to Change the World</title><link>https://www.odysseyworks.org/phase-zero/worldbuilding-to-change-the-world/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/worldbuilding-to-change-the-world/</guid><pubDate>Mon, 19 Feb 2024 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>The climate technologies exist; our world isn't designed to use them. Seeing the world as designed is the first step to redesigning it.</description></item><item><title>Time Is an Experience Design</title><link>https://www.odysseyworks.org/phase-zero/time-is-an-experience-design/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/time-is-an-experience-design/</guid><pubDate>Mon, 01 Jan 2024 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>The calendar may be the most powerful design we have. Advent, the French Revolutionary calendar, and the folks who brought you the weekend.</description></item><item><title>The Diagram of a Book</title><link>https://www.odysseyworks.org/phase-zero/the-diagram-of-a-book/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/the-diagram-of-a-book/</guid><pubDate>Thu, 07 Dec 2023 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>A table of contents is a map that prepares the reader. The dozens of iterations behind the woven TOC of Experience Design.</description></item><item><title>We Need to Talk About Empathy</title><link>https://www.odysseyworks.org/phase-zero/we-need-to-talk-about-empathy/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/we-need-to-talk-about-empathy/</guid><pubDate>Thu, 02 Nov 2023 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>The case against empathy is damning. Why designers should keep it anyway: smart and humble, paired with research and inclusion.</description></item><item><title>A World Built on Stories</title><link>https://www.odysseyworks.org/phase-zero/a-world-built-on-stories/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/a-world-built-on-stories/</guid><pubDate>Thu, 12 Oct 2023 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>Journalists are storytellers, and our real worlds are worldbuilding projects. A passage cut from Experience Design about origin stories and war.</description></item><item><title>Can I Tell You a Secret?</title><link>https://www.odysseyworks.org/phase-zero/can-i-tell-you-a-secret/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/can-i-tell-you-a-secret/</guid><pubDate>Sun, 24 Sep 2023 00:00:00 GMT</pubDate><dc:creator>Ayden LeRoux</dc:creator><description>You come into the Experience Design Certificate Program expecting a class. What students find is closer to their own Odyssey.</description></item><item><title>Let's Talk Money</title><link>https://www.odysseyworks.org/phase-zero/lets-talk-money/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/lets-talk-money/</guid><pubDate>Tue, 19 Sep 2023 00:00:00 GMT</pubDate><dc:creator>Ayden LeRoux</dc:creator><description>On choosing a graduate program you can afford, and how we try to make an MFA-equivalent education in experience design accessible.</description></item><item><title>Lived Research</title><link>https://www.odysseyworks.org/phase-zero/lived-research/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/lived-research/</guid><pubDate>Wed, 13 Sep 2023 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>If your medium is experience, you should attend to how you experience things. Why the Certificate Program builds lived research into the curriculum.</description></item><item><title>How to Rekindle the Magic</title><link>https://www.odysseyworks.org/phase-zero/how-to-rekindle-the-magic/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/how-to-rekindle-the-magic/</guid><pubDate>Tue, 05 Sep 2023 00:00:00 GMT</pubDate><dc:creator>Ayden LeRoux</dc:creator><description>A week at the College of Extraordinary Experiences in a Polish castle, and what it says about who we get to be at work.</description></item><item><title>On Narrative</title><link>https://www.odysseyworks.org/phase-zero/on-narrative/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/on-narrative/</guid><pubDate>Wed, 23 Aug 2023 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>Meow Wolf, a four-year-old's Whaaaat???, and Santa Fe's endless self-storytelling: how the stories we carry prepare us to receive experiences.</description></item><item><title>Architecture as Experience (and a Book Cover Reveal)</title><link>https://www.odysseyworks.org/phase-zero/architecture-as-experience/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/architecture-as-experience/</guid><pubDate>Tue, 08 Aug 2023 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>The cover of Experience Design, Alejandro Aravena's half-built houses, and a dervish shrine in central Turkey where every visitor came out in tears.</description></item><item><title>Books Are Experiences</title><link>https://www.odysseyworks.org/phase-zero/books-are-experiences/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/books-are-experiences/</guid><pubDate>Thu, 27 Jul 2023 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>Why the physical book outlived the e-reader, what it teaches about designing for focus, and the rejected covers of Experience Design.</description></item><item><title>Is It Time to Consider Joining a Cult?</title><link>https://www.odysseyworks.org/phase-zero/is-it-time-to-join-a-cult/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/is-it-time-to-join-a-cult/</guid><pubDate>Tue, 11 Jul 2023 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>Cult documentaries warn us off divergent worldbuilding. But how can you change your world if you have never lived inside a different one?</description></item><item><title>Experience Design Is Everywhere</title><link>https://www.odysseyworks.org/phase-zero/experience-design-is-everywhere/</link><guid isPermaLink="true">https://www.odysseyworks.org/phase-zero/experience-design-is-everywhere/</guid><pubDate>Fri, 30 Jun 2023 00:00:00 GMT</pubDate><dc:creator>Abraham Burickson</dc:creator><description>A severe old lady named Peggy, the ruins at Palenque, and the moment experience design became the thread running through everything I make.</description></item></channel></rss>