theatre

JIM FINDLAY ON THE DESIRE FOR CONNECTION AND THE DEXTERITY OF ART

Jim Findlay. Credit Pavol Liska.

Jim Findlay. Credit Pavol Liska.

JIM FINDLAY works across boundaries as a theatre artist, visual artist, and filmmaker. His recent work includes Vine of the Dead (2015), Dream of the Red Chamber (2014), and Botanica (2012). His video installation Meditation, created in collaboration with Ralph Lemon, was acquired by the Walker Art Center for its permanent collection in 2011. Findlay is a founding member of artists' group Collapsable Giraffe and performance space The Collapsable Hole. His work has been seen at BAM, Lincoln Center, Carnegie Hall, Arena Stage, A.R.T., and over 50 cities worldwide, including Berlin, Istanbul, London, Moscow, and Paris.

 

We’re all here. Alone and together.

 

Odyssey Works: What are you trying to achieve with your art?

Jim Findlay: I’m just trying to achieve some art with my art. I’m pretty satisfied when I feel like I’ve done that. 

Thinking of the work I make in terms of other senses of "achievement" feels like trying to change a tire with a poem—which sounds like a good way to make art, even though it’s a stupid way to change a tire.

I’m basically down with the idea that what makes art unique is its uselessness. If its use is immediately apparent, then it’s hard for it to be interesting. You have to look at a wrench for a really long time to see the poetry in it, because it’s hard to stop seeing the wrench. But if you can make something that's interesting and also quite apparently useless, then I feel like that’s something that fires up the curiosity neurons. 

 

Vine of the Dead. Credit Paula Court. 

Vine of the Dead. Credit Paula Court. 

 

OW: Why integrate multiple disciplines? What is the best way to approach this?

JF:  Approach it by just diving in and using it, whatever it is. Use it wrong, use it stupidly, use it as incorrectly as possible. Don’t fall into the trap of having to understand it before you try it. It’s not about mastering something, it’s about bending it to its own special state of uselessness.

Humans are omnivores, utter generalists, pansexual, and inherently curious. We are probably one of the least specialized species on the planet. Why would we be wildly dextrous and flexible in every other aspect of our existence, but not in our art-making?

I find words and speech much more foreign than the physics of electrons and photons or the elaborate syntax of contemporary digital language. We’re living in a time of widespread visual and sonic literacy. Lay people are incredibly sophisticated about the language of the jump cut and the slow fade. Using multiple disciplines feels quite organic. I don’t think about it much. I just do it.

 

I think the desire for connection and the impossibility of it pretty much sum up the whole of human experience, from the criminal to the holy.

 

OW: Speaking of combining forms, your work frequently combines recorded and live performance. What is the reason behind this? 

 JF: It’s so much more mixed up than anyone can imagine! A lot of the media work I do is predicated on live performers using the technological medium, sometimes swimming in it. Integration of media for me means that it’s integrated into the bodies and actions of the performers. For example, in Dream of the Red Chamber, there is constant video presence in a truly epic way. But a deceptively large portion of that video is live. The technology’s main function in the world of the piece isn’t its content. Rather, its most essential function is that it occupies the performers' actions. I enjoy watching people struggle to do something difficult; using technology in performance in a rigorous way is difficult, especially when it’s largely controlled by the performers themselves. 

 

OW: A lot of your work has an epic quality. Yet it has also been described as "intimate." This seems counterintuitive, as we usually associate intimacy in art with a more minimalist aesthetic. How can a vast scope be intimate?

JF: Creating dichotomies, tensions, and seemingly incongruous feelings is something that is very conscious in my work. And I think that we never feel more intimate to ourselves than when we feel ourselves small inside the vastness of life and the universe. There’s something about loneliness that’s not on the surface often, but that nonetheless is a strong undercurrent to everything I am. I think the desire for connection and the impossibility of it pretty much sum up the whole of human experience, from the criminal to the holy.  

 

Dream of the Red Chamber. Credit Paula Court. 

Dream of the Red Chamber. Credit Paula Court. 

 

When I make worlds—and to me, making a piece is like making a world because it has its own set of functions and rules and features—I always want my worlds to have their own integrity. They don’t have to be realistic, or operate on the same principles as our experience, but they have to make sense on their own terms. I think that epic feeling in my work may come from my desire for a piece to have its own special autonomous feeling. I feel like the intimacy element is even more essential, and that comes from my real desire to just be there with everyone. The performers and I are not going to pretend to be other people, at least not in ways that aren’t utterly transparent, and you don’t have to pretend you’re not here either. We’re all here. Alone and together.

 

OW: In your performance Dream of the Red Chamber, the audience is encouraged to experience the work while drifting in and out of sleep. How does this enhance the experience? What is the connection between dreams and art?

JF: The piece makes a simple proposition: What happens when we disrupt the usual transaction between the audience and the performer? What if the audience doesn’t have to pay attention and the performer is released from their duty to entertain? Everything in the piece is in service of this proposition in some way.

 

Did I make that? Did she make that? Did it happen? Does it matter?

 

I also admit that I have a lot of firsthand experience of sleeping in theaters. And I always find the haze of liminal states between being asleep and awake very pleasant. So when formulating the piece, I had a pretty good idea of the experience I was proposing to the audience. 

The other aspect of this that became important for me on an aesthetic development level was that it forced me to relinquish control of the experience. A friend at the show fell asleep, and in her dream the show continued, but there was a large curtain near where she was sleeping. The performers made a big show of opening this curtain, and behind it was this very large beloved painting she had done 20 years ago that she thought had been lost forever. It was still lost in real life, but was returned in the dream. She woke up at the show crying because we had returned her painting to her, and it took her five to ten minutes to sort out what the reality was and what had been in her dream. Did I make that? Did she make that? Did it happen? Does it matter? That’s a pretty good demonstration of the connection between dreams and art, I think.
 

OW: Who are your influences?

JF: Captain Beefheart, La Monte Young, Elizabeth LeCompte, Reza Abdoh, Derek Jarman, Mark Twain, Kathy Acker, Werner Schroeter, Rainer Werner Fassbinder, Ralph Lemon, Amy Huggans, Iver Findlay, Radiohole.

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Interview by Ana Freeman. 

 

KATY RUBIN ON REALITY AND TRANSFORMATIVE ACTION

Katy Rubin. Credit Will O'Hare.

Katy Rubin. Credit Will O'Hare.

KATY RUBIN, Executive Director of Theatre of the Oppressed New York, is a Theatre of the Oppressed facilitator, actor, and circus artist. She has facilitated and directed forum theatre workshops and performances in partnership with various communities, including LGBT homeless teens, people living with HIV/AIDS, recent immigrants, and court-involved youth and adults. Katy studied with Theatre of the Oppressed inventor Augusto Boal at the Center for Theatre of the Oppressed in Rio de Janeiro, as well as with Jana Sanskriti in India, Mind the Gap in Yorkshire, and Cardboard Citizens in London. She has trained facilitators around the U.S. and Europe and in Nicaragua.

 

 

Everyone is a spect-actor.

 

Odyssey Works: What is the mission of Theatre of the Oppressed NYC and how do you achieve it?

Katy Rubin: Theatre of the Oppressed NYC partners with communities facing discrimination to inspire transformative action through theatre, that’s our mission. We pursue that, I would say, rather than achieve it, by partnering with social service organizations, city agencies, and sometimes neighborhood groups to start ongoing popular theatre troupes—popular theatre meaning theatre of and by people, rather than necessarily professional artists. And those troupes build plays based on their shared experience of oppression and the questions that they want to ask their larger community about urgent human rights, civil rights, and community rights challenges they're facing. Each play focuses on one specific problem. They tour performances that they’ve built together to theatres, to other communities, to shelters, to clinics, to peers and strangers, to engage in creative problem solving together onstage. All our plays involve a forum, where the audience is invited onstage to try out alternatives to the problem, and then we have a critical analysis of those alternatives. Sometimes we involve policymakers in that forum, to try to take those ideas from the audience and the actors and turn them into concrete institutional change.

 

OW: In forum theatre, there are no spectators, only “spect-actors,” as you call them. So everyone in the room is in some way responsible for creating the experience. If audience members choose not to get up on stage, how do they contribute to what goes on? And in a theatrical event that is created collaboratively, where is the artwork itself located? 

KR: We don’t believe that change is made by forcing anyone into anything, so we don’t force our actors to participate, and we don’t force our audience members to participate. That said, we don’t let the whole audience sit there silently; at least some people in the audience have to take action.

There are a lot of ways to engage. First of all, people engage by choosing to come, and it’s free. That’s important, because it relates to how much you can participate. If you had to participate by paying $150, maybe you don’t want to participate further, because you gave all your resources already. Second of all, we ask the audience members to raise their hands and identify if they’ve been in a similar situation or can see how the problem onstage relates to their life, so they engage by identifying that they have some relationship to the problem. Thirdly, they engage by speaking about what they see, what they saw people try, why it might or might not work, and what changes would need to be made for it to be implemented. And then, of course, they engage by getting up and trying something, which is the riskiest form of engagement. But we’ll never have an event where we allow people not to take that risk. The whole audience is on the spot to see who from their group is going to step up. If nobody steps up, then we say, “Essentially you’re saying you want these problems to continue they way they are.” They have a choice, but they saw how oppressive the situation was.

We want to move people towards choosing to be in solidarity with their neighbors, which means that we have to allow for different levels of engagement. So just as with any kind of community action, we need people to participate in all different kinds of ways. 

Audience members voting on a policy proposal at the 2015 Legislative Theatre Festival. Credit Will O'Hare.

Audience members voting on a policy proposal at the 2015 Legislative Theatre Festival. Credit Will O'Hare.

If a play solves a problem for you, it’s not very participatory, because you don’t have to put your brain into addressing a problem. If a play leaves a problem open for you, then it's more participatory, because you have to think about what should happen to solve it. Are you going to do something about it, or are you going to wait and be complicit in not doing something about it? There are varying levels of participation, but it’s about not only what you do in the theatre, but also what the play demands of you.

In terms of where the art lies in participatory theatre, I believe that everyone is an artist, so I can’t pinpoint one place there is art and one place there isn’t art. And in our work at Theatre of the Oppressed NYC, the person onstage could have just joined that troupe that day. There’s no hierarchy of artists.             

Everyone is a spect-actor. The actors are spect-actors, because they’re watching their lives and then they’re taking action. The audience members are spect-actors, because they’re watching the play, watching their lives as they relate to the play, and then taking action. Everyone is watching, observing, thinking, analyzing, and doing. Acting is taking action, in our definition, so our definition of art is the use of an aesthetic expression to evoke feelings that move people to action. And anyone can do that—by painting a picture, by making a play, by making music, by speaking beautifully, by writing poetry. So it’s available to the audience to do that too.

 

OW: Forum theatre keeps the spect-actors at a critical distance, allowing them to think about what they're seeing and come up with ideas to try out. To the extent that this distance also limits the audience’s ability to relate to the story, how do you prevent that from hindering their motivation to become involved in making change? How do you balance the respective powers of thought and empathy as jumping off points for fighting oppression? 

KR: We believe in feelings that incite people to action. We don’t believe in feelings that just allow people a release so they can go back to their lives and not feel like they need to take action. Augusto Boal, who invented Theatre of the Oppressed, wrote about being anti-cathartic. In other words, we don’t want our audience to say “I saw a tragedy and now I feel cleansed.” We want them to say “I saw a tragedy and now I feel bothered, and now I’ll go do something about it.” Emotions are great for inspiring people to take action, and that's why we present plays and not just lectures, because plays do evoke emotions, and we want people to feel moved, upset, amused, all of those things.  

 

OW: Do you evaluate the quality of your performances entirely by their effects, or is there some measure of craft, of aesthetics, of strength of narrative through which you decide you've created something of high quality?

KR: We do try to evaluate the narrative, the craft, the funniness, the moving-ness. We’re most concerned with if the play holds together as one story. Does it have a beginning, middle, and end? Is the problem, in all its complexity, clear? Do we understand the consequences when people can’t quite get what they need, in terms of how this affects their lives and why it’s important? Do we see the other people in the ecosystem of the story? Are there allies? Are there aesthetic elements that support the narrative? Do the props support the story, does the music support the story? As in all theatre, the most important aspect of the production is that it supports the narrative, so in terms of what specific aesthetic qualities we aim for, it depends on the specific story.

That said, we do use the distancing effect you mentioned, so we allow the audience to see the lights and the costume changes, and we use cardboard props. We want to take the magic of the theatre away so that people will really think. As Boal used to say, “We want reality, not realism.” Sometimes that means we have an aesthetic element that’s not “realistic,” but actually heightens the reality, and we want that reality to hit people. And if people are alienated from their feelings by the fact that the play doesn’t look like a beautiful Broadway show, then we also want them to understand that not all art looks like a beautiful Broadway show. We want them to get over that, so that they can be present. We want to teach people that what we do is also an expression of art. It’s about access, too. Art can be what you make in half an hour, because you don’t have access to a theatre and a set and a costume designer, and we want to make our audiences aware of that.

 

Actors in Homestead Instead: Reclaiming the Dream, a 2016 forum play. Credit Devyn Mañibo.

Actors in Homestead Instead: Reclaiming the Dream, a 2016 forum play. Credit Devyn Mañibo.

 

OW: Tell us more about the relationship between the world of a forum play and the world outside. Actors devise a play from real-life problems, but how do the solutions found in a forum then get brought back to real life?

KR: That happens through legislative theatre, a type of forum theatre where we involve policymakers in the process who bring the ideas we have back to the institutions they work in. We also do follow up to every show through email and social media to encourage people to come to protests and other actions. And we try to get them to come to more shows by keeping all of them free and accessible. But I would say that we haven’t nailed all that down yet.

We’re asking people to think about a problem and take action about it as if it’s their own, but the rest of the world is supporting them in not taking action with their neighbors. The news just sensationalizes things and creates fear but also distance, and commercials just tell us how we can lose ourselves in buying new objects. It’s really hard to keep people motivated outside of the short time that they spend with us. We do our best, but we’re just a small part of the movement that’s fighting for people to “stay woke,” as they say, in a culture that’s trying to get people to stay asleep. I don’t think that we can do it by ourselves.

With our former actors, some say that now they call their council members and their state senators and their senators. They take action in ways they didn’t know they could before. They feel connected to some of the politicians who come to our annual Legislative Theatre Festival. Some start getting more involved in the arts. Sometimes they get involved in other socially engaged arts organizations after they work with us, and that’s awesome. There are so many similar organizations out there working in all kinds of mediums.

 

To truly move people is to move people to go out and take action in the world.

 

OW: Theatre of the Oppressed NYC is an unusual theatre company in that you explicitly and directly aim for sociopolitical change. It is more common for theatre to attempt to facilitate some kind of catharsis or transcendence. What is your view of the interplay between these different modes of artistic transformation? 

KR: People can have personal transformations any time they want, but what we’re really looking for is personal transformation from you as a watcher into you as a doer. We want to change hearts and minds as much as anyone, but that’s just the beginning. To truly move people is to move people to go out and take action in the world. We want people to rehearse taking action in the theatre, and understand how individual action works, how collective action works, how sociopolitical action works, and why you need all three of them. We want to actually generate some potential solutions in the theatre. That doesn’t mean that people won’t have to change their behaviors outside the theatre—they will. We can’t solve things completely, but we want to use the space we have as a lab to explore what we will have to do once we leave. And we want to build a community out of the audience that will decide to take action together outside the theatre.

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Interview by Ana Freeman. 

 

 

 

 

Tom Pearson On Dream Logic

Tom Pearson. Credit Christopher Duggan.

Tom Pearson. Credit Christopher Duggan.

TOM PEARSON is one of the artistic directors of Third Rail Projects, along with Zach Morris and Jennine Willett. Hailed as one of the foremost companies creating site-specific, immersive, and experiential dance theatre in the United States, Third Rail Projects is dedicated to re-envisioning how audiences can engage with contemporary performance. They are the creators of the long-running immersive theatre hit Then She Fell and the new immersive sensation The Grand Paradise, which is playing in New York through May 29, 2016. More information can be found at thirdrailprojects.com.

 

Immersive theatre lets you create the world from the ground up.

 

Odyssey Works: What are you seeking to accomplish with your work? 

Tom Pearson: In all of my work, I am hoping to give audiences intimate and transformative experiences by making room for them in the work and making the work about them. I hope each piece becomes a Rorschach blot for their own reflective experiences and takes them on a heightened symbolic journey.  At the end of the day, I hope they see and examine something of themselves in everything I make and that they walk away having perhaps discovered something they didn’t know before.

 

Joshua Reaver and Tara O'Con in The Grand Paradise. Credit Third Rail Projects.

Joshua Reaver and Tara O'Con in The Grand Paradise. Credit Third Rail Projects.

 

OW: You create work that is both immersive and site-specific. Can you explain the relationship between these two qualities? 

TP: They relate in that they provoke similar approaches to creating work. Many of our public site works focus on the discovery of the narratives that are bricked into the architecture of a place.  In site-specific work, there is a rigorous engagement with real-world architecture and a deep sense of place.  I think that’s true for immersive work as well, but often it involves creating the place ourselves rather than excavating the meanings of pre-existing space. Immersive theatre lets you create the world from the ground up.

 

The artwork itself exists in that sharp turn when a scene moves from an obvious read into the deeper recesses of possibility.
 

 

OW: How would you characterize the exchange you facilitate between artist and audience? Where is the artwork itself located? 

TP: My work is about creating scenarios that keep the audience in mind from the outset—so they are necessary to the work, and each scene is built with that exchange in mind.  I think I am trying to achieve intimacy, but also to challenge audience members' expectations, bypass their rational minds, put them in places with smells and tastes and textures that trigger emotional or physical responses and put them into a place of strong receptivityand then turn a corner to go into deeper, more symbolic, meaningful places. The artwork itself exists in that sharp turn when a scene moves from an obvious read into the deeper recesses of possibility.

 

Roxanne Kidd in Then She Fell. Credit Darial Sneed. 

Roxanne Kidd in Then She Fell. Credit Darial Sneed. 

 

OW: Unlike some other experiential art, Third Rail’s pieces seem to have a strong narrative focus, yet they are also clearly structured differently from traditional theatre. Can you talk about the role of narrative in your work?

TP: Our narratives are always fragmented, which is the nature of immersive work, and what is most effective about it.  Audiences seem to need to hook themselves onto some sort of narrative to navigate the worlds, which is why the writings of Lewis Carroll offer so much to Then She Fell; audiences have some cultural and literary signifiers that are easy to understand, so they can relax a little more into the figurative and fragmented and symbolic aspects of the work. They can go deeper into the dream logic because they have an anchor in the narrative images. It’s harder with something like The Grand Paradise, where we are hooking the audience’s attention onto broader cultural signifiers...like the idea of "paradise," a status quo family from Middle America on vacation, a coming of age, a midlife crisis, the collective cultural fantasies of the late 1970s, and the Fountain of Youth.  These are anchor points too, but much looser ones.

 

OW:  Immersive theatre is often compared to video games or other interactive virtual experiences. Why do you choose to create embodied experiences? What does liveness mean to you? 

TP: I think immersive theatre is just a more obvious form of liveness than other theatre, maybe because audience members feel some agency and control in it, but also because it allows them a more personal, tactile, intimate encounter with art.  And I think video games and the last 20 years of digital living have made us all crave liveness, while also preparing us to navigate these real worlds that follow video game logic. Like a video game, immersive theatre trains you, sets you loose to unlock possibilities, and then levels you through based on your choices; there are boons along the way, and a sense of discovery as you put the structure together for yourself through your own experience of it.

 

How can audiences and characters be given the same offerings and have synonymous experiences in a safe space?

 

OW: Tell us about your process for creating a piece. 

TP: It can start and finish in a myriad of ways. Often, it begins with a movement idea that becomes an organizing principle, or a narrative fragment, such as a sense of duality, or a yearning for the Fountain of Youth. Then She Fell began with the idea of a personality torn in two directions, towards two separate agendas, with both halves operating on either side of a real-life event. The Grand Paradise was inspired by archetypal psychology, by the idea of characters representing different aspects of a single psyche. I envisioned that psyche being that of a place, a sentient place that gives birth to a pantheon of archetypal characters who promise to fulfill audience desires. From those kinds of starting places, the choreography, writing, and scenarios spin out around the idea of audience inclusion and what that could mean. How can audiences and characters be given the same offerings and have synonymous experiences in a safe space?

 

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Interview by Ana Freeman