liveness

Leanne Zacharias on Preventing Passivity

Credit Kevin Bertram.

Credit Kevin Bertram.

LEANNE ZACHARIAS is a Canadian cellist, interdisciplinary artist, and performance curator. She has been breaking ground in the post-classical music landscape since the 90s, in collaboration with artists of all stripes. Zacharias' ongoing performance project Music for Spaces reimagines concert, public, and natural spaces with sound. Other notable work includes CityWide, which consisted of simultaneous recitals by 50 cellists to open the International Cello Festival, and Sonus Loci, a winter sound installation on Winnipeg’s frozen Assiniboine River. Her cello performance formed the climax of Odyssey Works' piece for Rick Moody, When I Left the House It Was Still Dark

 

A performance works best when everyone feels they are contributing.

 

Odyssey Works: How do you understand immersivity and interactivity? How do they work and what is the point?

Leanne Zacharias: The point is to prevent anyone, audience member or performer, from operating in anything resembling a passive or inconsequential mode. A performance works best when everyone feels they are contributing—via navigation, work, or some form of interaction.

 

OW: Why create experiences?

LZ: Experiences do more than most performances. They are lived rather than witnessed, so they exist differently in the memory. I think the best art is of this nature. As a performer, the task of creating an experience for someone shifts the intention from self-satisfactory pursuit to gift-giving. In giving a gift to someone, you ask different questions: What do they need? What do they want? What would they like?

 

OW: What are you trying to do with your work?

LZ: To enable close encounters with live performance, sound, and other people. To create musical scenarios that engage both listeners and players in a more direct way than typical concert settings do. To enhance awareness of gesture, place, and time. To ask what the audience would like that they don't know of yet.

 

Credit Kevin Bertram.

Credit Kevin Bertram.

 

OW: What is the collaboration between artist and audience as you see it? Where is the artwork itself located?

In many concerts and performance situations, there's little to no collaboration between artist and audience. There's an agreement on the terms, often in the form of a transaction: audience pays admission fee, artist delivers a program. This agreement is a contract and playbook. It outlines expectations. To me, the most interesting place to find the artwork is at the explosion of that transaction—the moment when the audience realizes they're being offered a different type of contract, a new playbook with unorthodox or unclear terms. 

 

A heightened sensitivity to space, surroundings, and people invites elements of surprise and risk; it requires and builds trust, and creates an exciting tension that is integral to great performance.

 

OW: What is the role of wonder and discovery in your work?

LZ: Crucial. If the work is a musical composition, the performer's role is interpretative. Even if a piece has been performed dozens or hundreds of times, it must be made new—through interpretive decisions, its placement in proximity to other musical works, its placement in the environment, or the placement of the performers and audience. Ideally, everyone is experiencing the discovery of a new interpretation of the piece together, in real time. I think of the entire performance, not just the music, as the work, so I attend to all the details: musical landscape, physical landscape, movement, proximity. A heightened sensitivity to space, surroundings, and people invites elements of surprise and risk; it requires and builds trust, and creates an exciting tension that is integral to great performance.

 

Credit Katalin Hausel.

Credit Katalin Hausel.

 

OW: Who are your influences? Can you describe an experience in which art changed you?

LZ: I'm influenced by knowledge and language beyond my home base in music: architects on community, designers on space, choreographers on movement, visual artists on images and materiality, theatre artists on presentation, and athletes and yogis on repetitive practices. I'm also inspired by naturalists, wilderness gurus, and explorers. I admire their embrace of wildness and their expeditions in search of sudden, fleeting beauty.

My first encounter with Janet Cardiff's Forty Part Motet was significant. It didn't change me so much as distill or crystallize a fundamental part of my identity as an artist. The piece consists of forty individually recorded voices each singing their part of  Thomas Tallis' Spem in alium, playing through forty speakers placed throughout the space. It is a stunning, complex installation and a beautiful experience with a single musical work that never changes. Her piece succeeds as a rare opportunity for art-goers to become listeners, and get close to each voice. What it doesn't do is bring the piece to life as a unique performance, or allow listeners to get close to the musicians' real-time efforts, the physical and intellectual work of executing a single part of a grand composition that is unique with each iteration.  I had a very strong reaction: I realized my purpose as a musician involves advocating for liveness and finding ways for live performance to involve the level of accessibility, interaction, and immersion of Cardiff's piece. Come to think of it, the experience of performing for Rick Moody in the Straw Bale Observatory is a perfect example of achieving this.

Tom Pearson On Dream Logic

Tom Pearson. Credit Christopher Duggan.

Tom Pearson. Credit Christopher Duggan.

TOM PEARSON is one of the artistic directors of Third Rail Projects, along with Zach Morris and Jennine Willett. Hailed as one of the foremost companies creating site-specific, immersive, and experiential dance theatre in the United States, Third Rail Projects is dedicated to re-envisioning how audiences can engage with contemporary performance. They are the creators of the long-running immersive theatre hit Then She Fell and the new immersive sensation The Grand Paradise, which is playing in New York through May 29, 2016. More information can be found at thirdrailprojects.com.

 

Immersive theatre lets you create the world from the ground up.

 

Odyssey Works: What are you seeking to accomplish with your work? 

Tom Pearson: In all of my work, I am hoping to give audiences intimate and transformative experiences by making room for them in the work and making the work about them. I hope each piece becomes a Rorschach blot for their own reflective experiences and takes them on a heightened symbolic journey.  At the end of the day, I hope they see and examine something of themselves in everything I make and that they walk away having perhaps discovered something they didn’t know before.

 

Joshua Reaver and Tara O'Con in The Grand Paradise. Credit Third Rail Projects.

Joshua Reaver and Tara O'Con in The Grand Paradise. Credit Third Rail Projects.

 

OW: You create work that is both immersive and site-specific. Can you explain the relationship between these two qualities? 

TP: They relate in that they provoke similar approaches to creating work. Many of our public site works focus on the discovery of the narratives that are bricked into the architecture of a place.  In site-specific work, there is a rigorous engagement with real-world architecture and a deep sense of place.  I think that’s true for immersive work as well, but often it involves creating the place ourselves rather than excavating the meanings of pre-existing space. Immersive theatre lets you create the world from the ground up.

 

The artwork itself exists in that sharp turn when a scene moves from an obvious read into the deeper recesses of possibility.
 

 

OW: How would you characterize the exchange you facilitate between artist and audience? Where is the artwork itself located? 

TP: My work is about creating scenarios that keep the audience in mind from the outset—so they are necessary to the work, and each scene is built with that exchange in mind.  I think I am trying to achieve intimacy, but also to challenge audience members' expectations, bypass their rational minds, put them in places with smells and tastes and textures that trigger emotional or physical responses and put them into a place of strong receptivityand then turn a corner to go into deeper, more symbolic, meaningful places. The artwork itself exists in that sharp turn when a scene moves from an obvious read into the deeper recesses of possibility.

 

Roxanne Kidd in Then She Fell. Credit Darial Sneed. 

Roxanne Kidd in Then She Fell. Credit Darial Sneed. 

 

OW: Unlike some other experiential art, Third Rail’s pieces seem to have a strong narrative focus, yet they are also clearly structured differently from traditional theatre. Can you talk about the role of narrative in your work?

TP: Our narratives are always fragmented, which is the nature of immersive work, and what is most effective about it.  Audiences seem to need to hook themselves onto some sort of narrative to navigate the worlds, which is why the writings of Lewis Carroll offer so much to Then She Fell; audiences have some cultural and literary signifiers that are easy to understand, so they can relax a little more into the figurative and fragmented and symbolic aspects of the work. They can go deeper into the dream logic because they have an anchor in the narrative images. It’s harder with something like The Grand Paradise, where we are hooking the audience’s attention onto broader cultural signifiers...like the idea of "paradise," a status quo family from Middle America on vacation, a coming of age, a midlife crisis, the collective cultural fantasies of the late 1970s, and the Fountain of Youth.  These are anchor points too, but much looser ones.

 

OW:  Immersive theatre is often compared to video games or other interactive virtual experiences. Why do you choose to create embodied experiences? What does liveness mean to you? 

TP: I think immersive theatre is just a more obvious form of liveness than other theatre, maybe because audience members feel some agency and control in it, but also because it allows them a more personal, tactile, intimate encounter with art.  And I think video games and the last 20 years of digital living have made us all crave liveness, while also preparing us to navigate these real worlds that follow video game logic. Like a video game, immersive theatre trains you, sets you loose to unlock possibilities, and then levels you through based on your choices; there are boons along the way, and a sense of discovery as you put the structure together for yourself through your own experience of it.

 

How can audiences and characters be given the same offerings and have synonymous experiences in a safe space?

 

OW: Tell us about your process for creating a piece. 

TP: It can start and finish in a myriad of ways. Often, it begins with a movement idea that becomes an organizing principle, or a narrative fragment, such as a sense of duality, or a yearning for the Fountain of Youth. Then She Fell began with the idea of a personality torn in two directions, towards two separate agendas, with both halves operating on either side of a real-life event. The Grand Paradise was inspired by archetypal psychology, by the idea of characters representing different aspects of a single psyche. I envisioned that psyche being that of a place, a sentient place that gives birth to a pantheon of archetypal characters who promise to fulfill audience desires. From those kinds of starting places, the choreography, writing, and scenarios spin out around the idea of audience inclusion and what that could mean. How can audiences and characters be given the same offerings and have synonymous experiences in a safe space?

 

...................

 

Interview by Ana Freeman